Cinema 4D Quick Tip 13 – GeoBoil Cinema 4D Edition


Hey guys,
in this quick capture I am trying to recreate the GeoBoil setup Simon Fiedler came up with here and here.

 

Though nothing beats the flexibility of Houdini, this workaround offers a lot of power and options for customization. Works on any object and can easily “boil” custom shapes if needed. The emission is based on the “matterwaves” node which means you can create shader or light based boiling patterns with ease.

 

The shading part features the brilliant “Topology Vertex Maps” by Paul Everett

 

Music: Woodkid – Iron (Gucci Vump remix)

 Duration
5 minutes
 Language
English
 Resolution
1920x1080
Stay in the loop
If you enjoyed this post, get updates. IT'S FREE.
Join the mailing list
Spread the love
Help us spread the word via popular social networks.
Share on FacebookTweet about this on TwitterGoogle+share on TumblrPin on Pinterest
Navigation
C4DtoA 13 – Motion Blur
C4DtoA 12 – Arnold Mesh Light
5
Cinema 4D Quick Tip 13 – GeoBoil Cinema 4D Edition
Cinema 4D Quick Tip 12 – Baking the Tracer Object
C4DtoA 11 – Arnold TP Group


 



Inlifethrill - Tutorials Inlifethrill-Tutorials-25650 Cinema 4D Quick Tip 13 – GeoBoil Cinema 4D Edition

Hey guys,
in this quick capture I am trying to recreate the GeoBoil setup Simon Fiedler came up with here and here.

 

Though nothing beats the flexibility of Houdini, this workaround offers a lot of power and options for customization. Works on any object and can easily “boil” custom shapes if needed. The emission is based on the “matterwaves” node which means you can create shader or light based boiling patterns with ease.

 

The shading part features the brilliant “Topology Vertex Maps” by Paul Everett

 

Music: Woodkid – Iron (Gucci Vump remix)

Thumbnail $0 Buy now!