Cinema 4D Quick Tip 11 – Shaders to Vertex Maps


Hey guys,
in this quick capture we explore a method that allows us to translate the luminance data of a shader into a vertex map. The effect is built around the Tension tag. This tag’s primary function is to dynamically populate a Vertex Map with data based on the level of polygonal displacement. So what happens is the following:

1. The Displacer deformer offsets (displaces) the polygons.
2. This is picked up by the Tension tag and dynamically transfered to a vertex map
3. We use a non-displaced version of our object with an empty vertex map assigned to it.
4. We use xpresso to create a live link between both maps.


Update: Thumbs up for Yader (https://vimeo.com/yader) who pointed out that we don’t really need a second vertex map or xpresso for that matter. You can simply drag the vertex map created by the Tension tag and drop it over the non-displaced geometry. Works like a charm!


Music: The Heavy – Short Change Hero

 Duration
4 minutes
 Language
English
 Resolution
1920x1080
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C4DtoA 02 – Object-Based Shader Randomization
C4DtoA 01 – Recreating the Mograph Multi-Shader
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Cinema 4D Quick Tip 11 – Shaders to Vertex Maps
Octane Renderer for C4D – Duality
Octane Renderer for C4D – Rendering Hair


 



Inlifethrill - Tutorials Inlifethrill-Tutorials-24612 Cinema 4D Quick Tip 11 – Shaders to Vertex Maps

Hey guys,
in this quick capture we explore a method that allows us to translate the luminance data of a shader into a vertex map. The effect is built around the Tension tag. This tag’s primary function is to dynamically populate a Vertex Map with data based on the level of polygonal displacement. So what happens is the following:

1. The Displacer deformer offsets (displaces) the polygons.
2. This is picked up by the Tension tag and dynamically transfered to a vertex map
3. We use a non-displaced version of our object with an empty vertex map assigned to it.
4. We use xpresso to create a live link between both maps.


Update: Thumbs up for Yader (https://vimeo.com/yader) who pointed out that we don’t really need a second vertex map or xpresso for that matter. You can simply drag the vertex map created by the Tension tag and drop it over the non-displaced geometry. Works like a charm!


Music: The Heavy – Short Change Hero

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